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Hints
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Hint 1:
-------
It's absolutely critical that you don't turn into a corner
too early (even more so than with car racing sims). If you
do, the bike will understeer heavily to the outside, and
you will be completely offline for the straightaway that
follows. By being patient and waiting for the proper turn-in
point, you will be able to rocket out of the turn with
considerably more speed.
Hint 2:
-------
If you have the traction-control aid turned off, your bike
will slide out from under you every time you so much as
touch a blade of grass on the outside of a corner.
Oddly enough, you can put your wheels on the grass or dirt
located on the inside of the turn without suffering any
such dire consequences. Use this to your advantage as much
as possible, but don't cut the corner too much, or you will
bring on a stop-and-go penalty for shortcutting.
Hint 3:
-------
If you use a multiple-axis joystick with a twist grip and
a separate throttle control, you can map your rider's
lean-and-pitch movements to these axes for more hands-on
control and a somewhat greater challenge.
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Submitted by: rickHH
GameTips:
---------
The City is a very hard game. You should back up your
character disk as described in the manuals and cluebooks
very often, (in the beginning, backing up after each succesfull
combat is a very good and safe thing to do), so you don't loose
your character. Let's start from the very beginning:
When you are at the portal with the spinning stats, there are
some things you should know in order to figure out what stats
you want to keep an eye on. Naturally, Hit Points should
always be a priority, even though these increases alot with
levels, since you tend to take alot of damage on early levels too.
Anything (and this goes for all stats) under 10 is not very good.
Strength increases with combat, and you will do alot of that,
so if you want, you can chance skipping a few points there.
If you want to buy a dagger or something, you should try to
keep you money above about 150 coppers too.
After you have passed through the portal, a number of hidden
stats will also be set. The physical speed can immideately be
found out by visiting The Blue Wizards guild at 18E, 47N
(they will raise your Speed by 1 and also tell you how much you've
got). Noticeability can also be figured out by the number of
monster encounters you receive. If these are painfully high,
you probably have a high noticeability too. There is also a
stealth stat which determines wether you can suprise a monster
or not. This will have to be estimated in the same way as the
noticeability (and though it can be increased at Assassins
Guild at 55E, 2N, they don't tell you how much it is).
There are also two hidden stats that start with set numbers.
The Alignment stat, which starts at 128 (0 being evil, and 255
being good) and the Treasure Finding stat which starts at 0.
You can, however, find treasure anyway, so don't worry. Also,
according to the cluebooks, the treasure stat can only be
raised by potions, after wich it decreases as normal when
you have found treasure. I don't know how gaining levels affect
this stat (alignment does not go up with levels).
So, now you are in The City of Xebec's demise. Anything can
happen now. If you want buy that dagger, find your way to
Occum's Weaponsmiths at 19E, 32N, as your chance to find one
at an affordable price is highest there (haggle if you want to,
but he will throw you out if you make an "outrageous offer").
Have in mind wether you want to play evil or good; there is
NO way in The City to increase you alignment once you've
commited an evil act. Killing Commoners is evil, but they are
easy prey in the beginning and have more money than some other
monsters (see the Cluebook for a list of evil monsters, and
note the music for unlisted ones). Muggers are easy prey for
good characters in the beginning, having around 13 Hit Points
and giving about 75 Experience. Also, if you dare to venture
out at night, Gremlins are just as easy (if not easier) and
almost always carry treasure. Beware for Thieves or Cutthroats
though, and Warriors or Knights who will kill you at an instant
(and rob you and then kill you if you try to run away).
As you will notice, money is vital. The cheapest place to sleep
is Sleeping Dragon Inn at 60E, 6N where the common floor costs 5
coppers. And at The Tavern (20E, 62N accesible through the far
northwest city wall) you can even get free water, which actually
costs a couple of coppers in other taverns. Food packets and
Water flasks are sold randomly at the taverns across town, and are
consumed automatically in The City.
The Cluebooks also warns you about entering Banks after year one.
This is a known bug. The code lacks a line which stops the banks
from counting months after the year ends, so what happens is
that the game calculates interest (and failures) for months 12-255
until it reaches month 0 again (which is quite alot of
calculations for an Atari computer). So either, if you're
extremely lucky, you will have received 243 months of rent, or
morelikely, your accounts have failed and you've lost all your
money (ie. it's best to withdraw all your money in the month of
Lights).
A final note: As stated in the cluebook, if you disengage from
a monster, it may steal from you. However, what it doesn't say
is that EVERYONE will steal from you. No matter what monster
it is, there is a very good chance that it will take you money!
(Trust me, I've seen Commoners, Ghosts and even Knights steal,
and the first thing they nag is all your gems and jewelry.)
Food packets and water flasks can also be stolen, in addition
to valuables.
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Hints:
------
To transform into an altered beast, defeat the three-headed
wolves and the spirit balls they release. You must capture
3 spirit balls before you can turn into an Altered Beast.
Wolves release only 1 ball per defeat. If the game is played
with 2 players, 2 spirit balls will be released from the
wolves.
Press control & J for JOYSTICK
control & K for KEYBOARD
Press either the fire button on your Joystick or Space bar
to begin the game.
KEYBOARD
PAUSE...CNTRL P Jump...... Up Arrow
SOUND...CNTRL S Jump right Pg Up
MUSIC...CNTRL Q Move right Rt Arrow
EXIT....CNTRL X Crouch down Dwn Arrow
Move left Lft Arrow
Jump left Home
Press fire button 1 (ENTER) to KICK and button 2 (SPACEBAR)
to PUNCH.
Pull Joystick on either diagonal and press fire button
to lie back and kick.
POWER GAUGE:
------------
Your energy level is reflected by the Power Gauge. Every
time you're hit directly, your energy level will decrease.
This is indicated by the changing color on the Power Gauge.
LIFE GAUGE:
-----------
During game play, you're given 3 lives to survive enemy
attack. The life gauge is illustrted by either a beast or
the warriors face and the number of lives remaining.
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During the Game asked the Devil Jasper for an Hint.
When he started, type GOTOHEAVEN.
You get more People.
Asked the Angel Aria for Help, then type
GOTOHELL, you become more Money.
During the Game type:
$@!
you get 10 Millions
NOTE:
You must hit before $ and after the !
SPACE
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When the game asks you for your name, type in
"Jeffrey Olson". He is the author of the game, and
if you play with "his" character you will start with
18 of everything and good inventory.
Keep doing this until you get the desired mutations
and you've got a good game! Also, the berry effects
vary from game to game.
SPAM:
-----
Fills up 2 hungry factors
BEEF-O-RONI:
------------
Fills up all hungry factors
COFFEE:
-------
Coffe doesn`t raise any hungry factors
but it refreshes
BERRIES:
--------
HUMJUM - Radiate you
KROPOR - Alter int.
NEFALY - Regenerate
TINZAY - Increase a wareness
VORNOO - Poision
WAMDUM - Refreshing
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After starting a game, press "Ctrl+K" and that
will give you access to the Map Editor and
Senario commands to alter game play.
Code Result
-----------------
Y = Reveal Map
Shift+F1 = Create Unit
Shift+F2 = Technological Discovery
Shift+F3 = Switch sides/set view
Shift+F4 = Change/set energy credits
Shift+F5 = Change Year
Shift+F6 = Kill Opponent
Shift+F7 = View replay
Shift+F8 = View Movies
Shift+F9 = Edit Faction Diplomacy
Click on the menu option and select scenario and
you will get a complete listing of all cheats and
how to access them in the game.
See Unexplored Map
------------------
When getting ready to move a unit, hold the Left
Mouse Button. Move the unit over the map grid.
As it passes over each grid square, coordinates
and distance will be displayed, along with text
associated with landmarks and cities, even if the
square is unexplored (blacked out).
PlayingTips
-----------
Tip 1
-----
If you're overwhelmed by the amount of detail, then don't be
afraid to set Terraformers on autopilot and let Governors
handle your bases; you'll learn more quickly by watching what
the AI does than by trial and error.
Tip2
----
Don't go "mine happy" early on. Nutrient-boosting Farms are
far more important for city growth. Energy-producing Solar
Collectors directly contribute to your income and research.
Tip 3
-----
Take the time to explore with pairs of Scouts or Rovers; this
way, when one of them stumbles across the inevitable Mindworm,
the other unit can attack it.
Tip 4
-----
Clear fungus from the squares surrounding your base to keep
Mindworms from moving adjacent to them and attacking in the
same turn.
Tip 5
-----
Create a single Skunkworks city to build a unit with new
components as soon as they're researched. This will defray
the prototype cost for other cities and will keep you prepared
if you suddenly have to change your production in the event
of a war.
------
Tricks
------
TRICK
-----
Try trading ANY city to any faction (i.e. give away a
1 city currently beeing attacked by enemies) and gain
a 15 city (!)
SEA FORMER CHEAT
----------------
When seaformers are on automatic, they do not have to pay
to raise the seafloor while on manual they do.
SUPPORT BUG
-----------
If you go into a Pact Brother's city and support a unit from
there, you will control it while no one must support it.
WORKSHOP BUG
------------
Ever notice that when you're designing air units, sometimes
when you give them a better armor the cost actually goes down?
What if someone says that aircrafts don't need armor? "That's
simply not true", Hansen says. "There are a couple of
situations where air units defend with their armor, despite
what the rules say".
CITY TRADE BUG
--------------
Let's say the Gaians have this one base (not the HQ) with 3
secret projects. Just make a new base, and trade the size 1
base for her size 14 base with those secret projects! Sound
too good to be true? Hansen has some reassurance for the
critics. "Everytime I have offered to trade base for base,
the leader agrees without getting mad. Not only have I used
this to get all the secret projects I've missed ([all the
while] hoping they don't build them in HQ), I've used this
method to completely bring down empires in peacetime. Just
build a random colony in the middle of nowhere, and trade
it for an ally's size 15 base.
Advanced Users Only
===================
A way to get energy credits with out the
phrase "CHEATED" coming up on the score:
Edit at these offsets
---------------------
Gaians - 2608
Hive - 46c4
University - 6780
Morganites - 883c
Spartans - a8f8
Believers - c9b4
Peasekeepers - ea70
change example
--------------
offset 6780 0a00 0000 0000 0000 0000 0000 0000 0000
Change 0a = 10 to 4042 0f = 1,000,000.
Use the base converter with the program set to Intel,
unasserted long to get the proper hex format.
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Cheatmode:
----------
Submitted by: conner54
While playing a game, press ~ to display the console window.
Then, enter one of the following codes and press [Enter]
Result Code
--------------------
Invincibility - /abz_cheatGod=100
Note:
-----
You and your team may still die if they fall from heights.
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